![]() A symmetrical victory condition involving destruction of an AI-controlled base.Usually a significant emphasis on power progression over the course of a match, especially through acquiring hero items. ![]() ![]() AI-controlled mob units for each team, which periodically spawned and moved down roughly symmetrical 'lanes' towards the enemy base (the unqualified term 'creeps' originally indicated these only, with 'jungle creeps' or “forest creeps” used to indicate what MOBAs now call “jungle camps”).A few games (most notably Eve of the Apocalypse: Twilight (+)) had a more involved strategy layer with outpost building and such. Two (usually) opposing teams of players each in control of one or a very small number of units, usually a Hero, with little to no base-building element.Though there was a lot of diversity in the details, they all shared roughly these characteristics: There's a huge amount of fascinating, undocumented, and now lost history about these developments, and I recommend for some insights. In the time between the first DotA and the first standalone MOBAs (led by Heroes of Newerth), there emerged a vast profusion of maps which coalesced into a recognizable formula early on.
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